A large number of 360-degree videos with the theme of “Climate Change” on YouTube can be used with the Metaverse teaching platform to promote environmental education

Yesterday, April 22, was Earth Day. Netizens from all over the world searched for relevant information with the keyword “climate change”.

 

In recent years, there have been more 360-degree videos on YouTube. When you go to the YouTube website, you only need to enter “360” before and after the keyword, and netizens can see if there are related YouTube videos that are 360-degree. If there is, the word 360° will usually appear below the uploader. If you enter “climate change 360” in English, there will be many.

 

A 360-degree movie, also known as a spherical movie or a surround movie, is a movie or video that can display every direction (upward, downward, frontward, backward, leftward, and rightward) at the same time. Using a panoramic camera or an omnidirectional camera to shoot and record, and collecting the records in each direction, can produce such a video.

 

You can view the 360-degree videos through PC, mobile devices, or dedicated head-mounted displays. The VR headset, which is specially designed for watching VR or watching 360-degree videos allows users to stereoscopically watch such videos, which appear to have entered the stereoscopic reality, so it is called virtual reality. Such experience is immersive and three-dimensional, and so called an immersive experience. Thus, a 360-degree movie can also be called an immersive movie.

On a flat screen of a PC or smartphone, 360-degree immersion is not possible. However, you can still click, drag to pan the on-screen display, or use a gyroscope. The Google Cardboard viewer and Samsung Gear VR can also be used in VR-like immersive formats.

 

Using the virtual reality technology of the Metaverse to create a teaching platform, not only can all 3D modules and 360 videos suitable for various subjects be assembled, but each student has a portrait representing him, and he can enter different teaching situations. Teaching scenes can include large and small classrooms, auditoriums, outdoors, nature, physical rooms, geography rooms, libraries, stadiums, music rooms, art galleries, etc. As you continue to develop, you can even simulate the operation of the business world for business learning. Teachers can appropriately arrange interesting and interactive teaching activities, so that everyone can learn while socializing, and even have special role-playing, such as how to play different occupations in the workshop.

 

The subject of “climate change” is a subject of general study in primary schools, geography, science, chemistry, biology, etc. in secondary schools, as well as various environmental education subjects. It is necessary for students to go out of school or even abroad to see some live events around the world. Since many related videos have been shot in 360 degrees, on the “Creative Classroom” metaverse teaching platform, students can use VR headsets to experience a three-dimensional immersion, and the scene can be transferred to the 360-degree video for full-screen all-directional playback. , so as to experience some situations in which natural disasters or natural phenomena are damaged due to the impact of climate change, so that students can feel the tragic situation and strengthen their sense of responsibility for protecting the environment.

 

With the “Motive Classroom” metaverse teaching platform, the teaching aids that could be seen and touched with one’s own eyes during physical classes in the past can be presented on the platform as 3D modules that can be rotated in all directions (up, down, left, right, forward, backward). In the past, the biological anatomy that was only seen by pictures has now become a 360-degree view of the surrounding environment by walking into the human organs in person, which is easier to remember after watching. The universe, which used to be seen only by images, is now like being in space. Geographical or scientific phenomena that were difficult to observe in pictures or flat films in the past are now easier to observe. In the past, I only relied on listening to history lessons, but now I can return to the historical situation as if I really entered a time tunnel.

 

We hereby invite primary and secondary schools to experiment with a “Motive Classroom” teaching platform in the coming year, to promote teaching in the Metaverse as well as to promote students’ awareness and experience of environmental protection issues.

 

Related websites:

https://motiveclass.com/
https://hengshicoin.com/
https://www.facebook.com/%E5%89%B5%E5%8B%95%E6%95%99%E5%AE%A4-104377725595487/

https://www.facebook.com/Heng-Shi-Technology-Engineering-Co-Limited-112858520072893/

 

#climate change #earth day #natural disasters #nature is destroyed #protect the environment #environmental protection #environmental education #YouTube #Motive Classroom #Metaverse #Metaverse teaching platform #3D #3D Model #360 video #360 degree video #interactive #immersive #stereoscopic

Making good use of Metaverse and VR/AR teaching will help DSE candidates take the exam happily under the epidemic

The DSE Diploma Examination starts under the fifth wave. There are 4 confirmed and 2 quarantined candidates living in the Penny’s Bay Quarantine Center who are ready to take the exam as scheduled in the isolation examination center. Some schools have set up special seats to separate the mildly ill. 60 invigilators have received training to cope.
 
Under the fifth wave, schools have been suspended for a long time, coupled with the cancellation of Chinese and English oral tests, and the arrangement of school-based assessment has been simplified, which has greatly increased the pressure on some DSE candidates. Starting from December 2021, the Hok Yau Club had followed up on the stress situation of fresh candidates with questionnaires several times, interviewing about 1,700 to 1,800 fresh candidates. In March, 36% of the interviewed fresh candidates had a stress index of 9 to 10 points, an increase of 12% compared with January. The average score of the stress index in March was 7.87, which was the highest level in the survey over the years.
 
Candidates are worried about the lack of preparation time, the difficulty of going to school, and their self-expectation, which has become a source of pressure for them. The survey found that 90% of students believe that their learning progress has been affected, 70% of students believe that the school’s change to online courses will have a negative impact on exam preparation, and more than 60% of students are worried about the future.
 
Looking back at the SARS in 2003, there were not so many social distancing measures, and long-term suspension of schools, work, meetings, religious gatherings, etc. was rarely heard. Today, because social platforms or software such as Zoom, YouTube, and Facebook facilitate video playback and online communication, classrooms and meetings are gradually being conducted in a non-physical form.
 
However, since teenagers are limited by their physical and mental development when they start before puberty, and their concentration is limited, relying on tools such as Zoom and YouTube to take classes will greatly reduce learning efficiency. YouTube teaching is one-way, and Zoom can only allow at most raised hands to speak, ask questions, and limited chat interaction. There is an old saying, “It is better to travel ten thousand miles than to read ten thousand volumes of books.” To observe and learn with eyesight is much better than using abstract language or written symbols to memorize and memorize. Although PowerPoint, YouTube, etc. increase the visual information transmission, they lack a sense of immersive virtual reality, so the three-dimensional things become flat on the computer.
 
The use of Metaverse’s virtual reality technology to create a teaching platform greatly complements the shortcomings of online courses such as Zoom and YouTube alone. In the past, the teaching aids that could be seen and touched with one’s own eyes during the physical class are displayed on the “Creative Classroom” metaverse teaching platform as a 3D model that can be rotated in all directions (up, down, left, right, forward, and backward). In the past, places that could be visited in person during physical classes can be viewed not only with videos, but also with 360-degree stereoscopic videos on the “Creative Classroom” Metaverse teaching platform, allowing students to use VR headsets to experience the immersive feeling of being there. In the past, the biological anatomy, which was only seen by pictures, has now become a 360-degree view of the surrounding environment by walking into the human organs in person, which is easier to remember after watching. The universe, which used to be seen only by images, is now like being in space. Geographical or scientific phenomena that were difficult to observe in pictures or flat films in the past are now easier to observe. In the past, I only relied on listening to history lessons, but now I can return to the historical situation as if I really entered a time tunnel.
 
 
Using the virtual reality technology of the Metaverse to create a teaching platform, not only can all 3D modules and 360 videos suitable for various subjects be assembled, but each student has a portrait representing him, and can enter different teaching situations. Teaching scenes can include large and small classrooms, auditoriums, outdoors, nature, physical rooms, geography rooms, libraries, stadiums, music rooms, art galleries, etc. As you continue to develop, you can even simulate the operation of the business world for business learning. Teachers can appropriately arrange interesting and interactive teaching activities, so that everyone can learn while socializing, and even have special role-playing, such as how to play different occupations in the workshop.
 
I would like to invite primary and secondary schools to experiment with “Motive Classroom” in the coming year, and see how students can improve their DSE exams and cope with the pressure in the next few years with the help of this platform.
 
Related websites:
https://motiveclass.com/

https://www.facebook.com/Heng-Shi-Technology-Engineering-Co-Limited-112858520072893/

#DSE #DSE Diploma Exam #5Wave #fresh candidates pressure #CreationClassroom #Metaverse #Metaverse teaching platform #3D #3Dmodule #360video #interactive #immersive #immersive #three-dimensional sense

How will VR help students in immerse courses?

In addition to an immersive learning experience, virtual reality courses offer students the opportunity to spark creativity and stimulate their imaginations. Evidence shows that people have better memories when they read in virtual situations that feel like real places, so virtual learning helps students create real memories. Both AR and VR training can help students with learning disabilities in conceptual understanding.

AR and VR learning can help students with learning disabilities in conceptual understanding. For example, in AR Geometry, students can view 3D geometric shapes from multiple angles. They can rotate geometric shapes to view them from different angles and see them up close. Using VR and AR can also help students learn about people in unique situations around the world.

VR has the potential to improve the education and life of students with learning disabilities. It helps them be in a learning environment where their gestures and language can be translated. Not only that, but it also provides the desired anonymity.

The benefits of virtual reality in education are not limited to knowledge perception, but also include cultural skills, the ability to understand the cultures and values of others, which is an important skill in today’s interconnected global society. For example, virtual reality travel, whether into the mainland or to Peru in South America, can expose students to cultures other than their own.

VR has the power to capture the attention of the digital generation across all disciplines. Bringing virtual reality to life is a popular technology for teachers who can take students on immersive virtual journeys that suit their needs and learning styles. From traveling the world in galleries and museums, to seeing black holes from space, VR classes are both educational and entertaining.

Delivering learning content through VR can transform education, as it assumes the creation of virtual reality, whether imitating a real scene or a purely imagined world, allowing students who would otherwise not be able to see it to enter and interact with it. VR can enhance the entire curriculum of a degree by creating a virtual environment where anyone can attend lectures and collaborate with other students for a collaborative learning experience.

Virtual reality uses computer technology to create a simulated environment for students. The virtual learning environment allows students to access a variety of resources and submit assignments and questions. They also allow teachers to share their own materials and communicate with students.

The difference between virtual reality and traditional user interfaces is that VR allows students to manipulate and interact with the 3D world. VR simulates multiple senses including sight, hearing, and touch, enabling students to immerse themselves in virtual worlds unlike other technologies. VR can transport students into different worlds, such as communicating with Confucius, giving a speech at a conference, or trying to book tickets to Paris.

Research shows that virtual reality can increase engagement and increase retention rates that traditional learning struggles to achieve. With the price of VR headsets falling and the quality of VR content improving, VR has the potential to impact how we learn.

A social VR application called VR Chat, which provides virtual online chat rooms where students can interact with others using VR headsets. Virtual reality technology has huge potential in the distance learning industry, and a recent study by researchers at Penn State University shows that it can improve learner outcomes on the Internet.

The Jackson School in Victoria, Australia uses the Oculus Rift to help students with special needs. Penn State University trains students to do things in a virtual world to improve learning efficiency. The University of British Columbia in Vancouver is experimenting with virtual lecture theatres. The Technical University of Silesia in Silesia, Poland, uses virtual reality technology to provide therapeutic exercises for students with autism.

One of the main advantages of this type of training is that students can learn in real situations without risking learning unusual skills in uncontrolled real life situations. Virtual reality simulations can also help students learn practical skills. Unimersiv is one such app, which uses the Oculus Rift headset. The app allows users to meet people from all over the world as if they were in the world, practice language skills, play games and interact in a virtual world with other students.

Virtual reality promises to expand learning opportunities for students, including individual virtual experiences as well as entire courses based on virtual experiences. If you’ve ever been to an Edtech conference or talked to a school technologist, they’ll tell you that VR is already impacting the everyday teaching of the classroom like never before. VR gives students a better understanding of being in a place or a foreign culture or time, provides opportunities for self-directed learning, increases mastery of content, and ensures that students learn best by being seen and done.

AR and VR technologies bring together artificial computer-generated worlds that students can experience and interact with in education. This provides students with more opportunities to learn and has the potential to improve the learning experience. Interactive learning experiences bring you a whole new world of exciting learning opportunities.

#Metaverse #VR #AR #Virtual Reality #immersive course #immersive learning experience #VR course #Virtual Reality course

Is Metaverse the future of communication?

Andrew Bosworth, vice president of augmented and virtual reality and CTO at Meta Platforms, and Nick Clegg, vice president of global affairs and communications at the company, noted in a September blog post that the Metaverse is not yet built and will become a reality in 10-15 years. In the post, they said that that Metaverse isn’t a single product the company is building, and mention that it has existed, but doesn’t have Facebook Reality Lab yet.

Mark Zuckerberg has been the leading voice for exaggerating the “Metaverse,” the virtual reality version of the Internet Tech Giant that foresees the future. In fact, the term refers to a product-cum-service of augmented reality and virtual reality. The Metaverse is a digital world, real or virtual, that incorporates science fiction visions that enables people to move and communicate across different devices in virtual environments.

Facebook has announced in a blog post that it plans to hire 10,000 tech workers to build a virtual reality internet version in Europe called Metaverse, which the tech giant sees as the future of internet usage.

Facebook has announced that it would hire 10,000 employees in the European Union to create Metaverse, an emerging online world in which people exist, communicate and share in a virtual space over the next five years. Facebook is betting on the creation of the “Metaverse,” which it sees as the future of the Internet. Facebook co-founder Mark Zuckerberg, 37, has said that the company will transform Facebook from a social media company to a “metastasizing” company.

Welcome to the Metaverse, an alternative digital reality where people can work, play and socialize virtually. The term Metaverse is the collective virtual public space created through the fusion of improved physical reality and permanent virtual space, including the entire virtual world on the Internet of Augmented Reality. It’s a metaverse reflecting the worlds of AR, cloud, magic poetry, space internet, and living maps, and one thing’s for sure, it’s going to be a big deal.

The word “Metaverse” is prefixed with the word “meta”, which means “universe,” and is used to describe the idea of a future iteration of the Internet consisting of a permanently shared virtual 3D space that is interconnected and considered a virtual universe. Metaverse has been described by GlobalData Social Media Research as “a virtual world where users can share experiences and interact in real time with simulated scenarios”.

Microsoft CEO Satya Nadella wanted to build a company around the Metaverse, and Mark Zuckerberg said that Facebook could become a Metaverse company. The pandemic and its impact on traditional industries is one of the factors that has brought the concept of Metaverse to the forefront.

As a consumer platform, Metaverse will change the way people shop, access, play media, and interact with businesses. More advanced than Microsoft, Google, Zoom, and Facebook, I suspect the future technology of the Metaverse will be designed to bring people together. This means that cybersecurity and privacy will be critical for Metaverse developers.

Instead of creating a Big Bang framework out of nothing, Metaverse will bring a whole range of new solutions and limitless creativity. The Metaverse offers a brave new world, and it should be remembered that as it evolves, it comes with the same old risks.

The Metaverse has the potential to change how people interact with technology, use it, and interact with the workplace. Metaverse takes consumers beyond gaming and entertainment; companies will explore virtual reality meetings to enhance collaboration, and everyone will be trained in a simulated environment to take it to the next level. The high investment in technology shows that Metaverse opens up the possibility of a new form of work, the so-called “Infinite Office” that will transform the digital economy.

New technologies offer workers many practical alternatives to traditional jobs. Zoom has already transformed the remote and hybrid work environment, and the development of Metaverse will bring the ultimate twist. Being able to put on a VR headset to enter a whole new virtual world is not only an exciting concept for entertainment and gaming, but one with deep ties to VR and gamification.

As games evolve into a metaverse of performances, auctions, art projects, and reaching out to people, we’ll see how worlds can be created to take advantage of these new opportunities. Decentraland, for example, launched in February 2020 under the Decentrand brand, tailored specifically for metaverse events. Virtual events may expand and improve the metaverse in one way or another, but they will struggle to do justice to the real confines of the physical events that replace them.

I think the various initiatives we’re taking today on the Facebook ladder help making that happen and contribute to the Metaverse’s vision. The Facebook app in use today also contributes to this vision. My hope is that as we think about the next five years and Facebook’s next chapter, Facebook will go from being the social media company you know today to the Metaverse company you’ll know in the future.

Inside the Metaverse, consumers will not just stay in games and entertainment, but will also explore virtual reality meetings to improve collaboration and upgrade people through virtual reality training. Everything that follows has to be visible and interactive, which means the data doesn’t have to be presented in a meaningful way, but has to be accessible. The universe didn’t create this metaverse overnight, like the Big Bang, but scaffolding will come, and it will bring fresh solutions and limitless creativity.

#Metaverse #the future of communication #Meta #Meta Platforms #Facebook