Andrew Bosworth, vice president of augmented and virtual reality and CTO at Meta Platforms, and Nick Clegg, vice president of global affairs and communications at the company, noted in a September blog post that the Metaverse is not yet built and will become a reality in 10-15 years. In the post, they said that that Metaverse isn’t a single product the company is building, and mention that it has existed, but doesn’t have Facebook Reality Lab yet.
Mark Zuckerberg has been the leading voice for exaggerating the “Metaverse,” the virtual reality version of the Internet Tech Giant that foresees the future. In fact, the term refers to a product-cum-service of augmented reality and virtual reality. The Metaverse is a digital world, real or virtual, that incorporates science fiction visions that enables people to move and communicate across different devices in virtual environments.
Facebook has announced in a blog post that it plans to hire 10,000 tech workers to build a virtual reality internet version in Europe called Metaverse, which the tech giant sees as the future of internet usage.
Facebook has announced that it would hire 10,000 employees in the European Union to create Metaverse, an emerging online world in which people exist, communicate and share in a virtual space over the next five years. Facebook is betting on the creation of the “Metaverse,” which it sees as the future of the Internet. Facebook co-founder Mark Zuckerberg, 37, has said that the company will transform Facebook from a social media company to a “metastasizing” company.
Welcome to the Metaverse, an alternative digital reality where people can work, play and socialize virtually. The term Metaverse is the collective virtual public space created through the fusion of improved physical reality and permanent virtual space, including the entire virtual world on the Internet of Augmented Reality. It’s a metaverse reflecting the worlds of AR, cloud, magic poetry, space internet, and living maps, and one thing’s for sure, it’s going to be a big deal.
The word “Metaverse” is prefixed with the word “meta”, which means “universe,” and is used to describe the idea of a future iteration of the Internet consisting of a permanently shared virtual 3D space that is interconnected and considered a virtual universe. Metaverse has been described by GlobalData Social Media Research as “a virtual world where users can share experiences and interact in real time with simulated scenarios”.
Microsoft CEO Satya Nadella wanted to build a company around the Metaverse, and Mark Zuckerberg said that Facebook could become a Metaverse company. The pandemic and its impact on traditional industries is one of the factors that has brought the concept of Metaverse to the forefront.
As a consumer platform, Metaverse will change the way people shop, access, play media, and interact with businesses. More advanced than Microsoft, Google, Zoom, and Facebook, I suspect the future technology of the Metaverse will be designed to bring people together. This means that cybersecurity and privacy will be critical for Metaverse developers.
Instead of creating a Big Bang framework out of nothing, Metaverse will bring a whole range of new solutions and limitless creativity. The Metaverse offers a brave new world, and it should be remembered that as it evolves, it comes with the same old risks.
The Metaverse has the potential to change how people interact with technology, use it, and interact with the workplace. Metaverse takes consumers beyond gaming and entertainment; companies will explore virtual reality meetings to enhance collaboration, and everyone will be trained in a simulated environment to take it to the next level. The high investment in technology shows that Metaverse opens up the possibility of a new form of work, the so-called “Infinite Office” that will transform the digital economy.
New technologies offer workers many practical alternatives to traditional jobs. Zoom has already transformed the remote and hybrid work environment, and the development of Metaverse will bring the ultimate twist. Being able to put on a VR headset to enter a whole new virtual world is not only an exciting concept for entertainment and gaming, but one with deep ties to VR and gamification.
As games evolve into a metaverse of performances, auctions, art projects, and reaching out to people, we’ll see how worlds can be created to take advantage of these new opportunities. Decentraland, for example, launched in February 2020 under the Decentrand brand, tailored specifically for metaverse events. Virtual events may expand and improve the metaverse in one way or another, but they will struggle to do justice to the real confines of the physical events that replace them.
I think the various initiatives we’re taking today on the Facebook ladder help making that happen and contribute to the Metaverse’s vision. The Facebook app in use today also contributes to this vision. My hope is that as we think about the next five years and Facebook’s next chapter, Facebook will go from being the social media company you know today to the Metaverse company you’ll know in the future.
Inside the Metaverse, consumers will not just stay in games and entertainment, but will also explore virtual reality meetings to improve collaboration and upgrade people through virtual reality training. Everything that follows has to be visible and interactive, which means the data doesn’t have to be presented in a meaningful way, but has to be accessible. The universe didn’t create this metaverse overnight, like the Big Bang, but scaffolding will come, and it will bring fresh solutions and limitless creativity.
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